So I set about just doing a bit of a test, creating a small lake with steep mountains/hills on one side and a smooth hilly side on the other. It was only a small scale basic test to see how much or how little detail I could put in to it just by using one tool. Below is my first attempt.
After that I made a render from the top view so I could add some texture to the poly. Once in photoshop I used a soft brush tool to go around the area that would be the lake, then traced around the edges in a slightly bigger brush in a brown for the shore line. After that I traced the shore line with a green brush and painted the rest of the map green. For the last part I used a white brush at 50% opacity on the highest points of the mountains to give the effect of snowy peaks. Below is the texture:
I went back into 3DS Max and used the material editor to add the material texture to the transformed plane, here was the result:
My next step will be to create an environment that meets the requirement of the game, including a starting/home point and a number of locations were the enemy settlements will be.
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