Drew talked a lot about his experiences in a nice and relaxed manner, he didn't talk in the technical jargon that makes your brain start to do somersaults on a early morning start. He showed us a guide from Bioware that he got when submitting some work that he did for them for a star wars game (around 20,000 words over a three piece submission). He also gave us some advice/tips on working in the industry such as look out for dodgy contracts (He was the original author of "The Young Sherlock Holmes Adventures" but his name was wiped from the front cover due to a bad contract).
He also suggested that we make our presence on the internet well known, either by blogging, networking or having a personal website as well as displaying some kind of digital portfolio for potential employers to look at.
I had planned to go to the second lecture (the next day) but unfortunately due to a mix up of times I didn't make it in on time.
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