Wednesday 16 November 2011

#020 GAD BA1 P2: iPhone Game - Game Interface

As mentioned earlier I decided on 5 separate displays for the in-game screen, those being the Health Bar, Crosshair/Weapons, Altimeter, Directive Arrow/Compass/Radar and Task Progression. I wanted the designs to be simple enough not to detract attention away from the game but enough to fit in and effective enough to display clearly what they need to display, below is my design as it would be shown in the game:



As you can see, in the top left corner there is the combined interface that includes the health bar, task progressions, radar and compass. I feel that it is clean cut and straight to the point, although I have decorated it slightly by having a brass styled effect on the outline. The health bar is clearly defined by the title "Health Remaining" above a green bar with a simple 100/100 display. The task progression is also put simply as "Enemies: 11/20", which I feel needs little explanation for any user. Combined with the compass is a simple arrow which points in the general direction you should be heading along with a radar that displays nearby enemies.

The Altimeter is just a simple bar with a bit of decoration, once again I've kept it as simple as possible to avoid distracting the player. The golden/brass notch moves up and down the bar depending on your height. I've defined the altimeter by adding a small graphics of a mountain, which combined with the live change of the bar will give enough of a hint for a player to recognise it as an altimeter.

Next step... Game Menu Interface.

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