Saturday 19 November 2011

#029 GAD BA1 P2: iPhone Game - Game Mechanics Explained - Pt 5

As I have already explained the weapon upgrade, I will now explain the cooldown and the special weapon unlocked at Level 5. To put it simple, you have 5 ammunition slots. Every time you fire, you use up one ammunition slot. Once you have fired, your ammunition slot begins to refill at a rate of 1 slot every 2 seconds. To save myself re-typing here is what I posted earlier:

"The crosshair is divided up into 5 segments. Each segment will represent the ammunition (fireball) of the dragon and will automatically re-fill at the rate of 1 ammunition per 2 seconds from the moment your previous shot is fired."
As far as the ammunition and cooldown goes, that is it. Simple but effective in restraining the player from a constant barrage of fireballs.


Moving on now to the special weapon attained after getting Level 5 in fire power. I mentioned earlier on in a blog post about what it might be, it is indeed the carpet bomb. As mentioned earlier, the carpet bomb can only be used when your dragon has all 5 ammunition available for use and it uses them all up. Essentially what it does it shoot a stream of fire on to the ground 8 feet wide in 5 separate sections (to allow overlapping) doing 250 damage to anything in the area. Ideally it will be more effective on a buildings as the sections overlap, dealing double or even triple damage.

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