While we were told to work at 30 FPS, we were not told how long the animation had to be, I took this as "Animation at 30fps, however long or short as you like". My jump animation is 2 seconds long, as opposed to the walk and run which are just 1 second long. The reason for this is because I wanted a 0.5 second transition on each side of the jump so that the animation fits seamlessly with my run animation.
I used the graph editor for pretty much all the leg movement to smooth it out, I also did a little on the arm and upper body movement too but not as much as the legs. I used the clamp tangents for a few bits and then adjusted it to my own liking. Below is the final result.
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